- Mirrors will only show once canopy closed
- Limitations with alpha sorting (you might see transparency issues in cloud, fog, trees, lights, …)
- Due to format changes, the avionics configurator will not work anymore… Need to do it manually in *.txtpb format files
- As usual, Falcon BMS.cfg is restored to default
- OpenXR Toolkit will work but is NOT recommended (SDK is not supported anymore)
---- 4.38.1.1 (Base) ----
-- Warning: Falcon cfg reset **--
### Data:
* PPT.ini update (#1626)
* Update Launcher to v2.4.2.6 (#1627)
* Fix SA-20 engagement range (#1620)
* J-11-BSH Intergration (#1616)
* F-15 Cockpit: Bingo Bug / HSI fixes (#1625)
* MIG-21 model and textures refractor (#1621)
* Fix TacRef : R-37M pointer (#1624)
* Suwon : Add missing threshold RWY and taxiway markers (#1623)
---- 4.38.1.1 (Base) ----
### Code:
* NT Photoreal loading - Add a print if a file tile exists but couldn't be loaded, seems like it can happen if e.g file size is wrong (DDS is very sensitive).
* Turn g_bLightManagerAllowFeatureLightsForBigObjects to be on/1 by default, it was off/0.
* Terrain night tiles: When Hires tiles are active, the night tiles weren't working at all on Hires, which sometimes created a "dark spot" right in the middle of lit area at night This change will smooth out night tiles on Hires tiles so they will exist but will fade out when getting very close to a Hires tile.
* Unify interior lighting callbacks, to work with old and new cockpit knobs (#6820)
* Fix mouse rendering in the left eye (#6818)
* Briefly pulse the RTT event, to awaken all consumer threads (#6807)
* Fix CTD in BVR engagement (#6805)
* Fix a bug where wetness value wasn't taken into account in PBR
* Fix ICP LIST-->Mode page where the 1-9 numbers should change the selection (Like SEQ on CNI-Switch) instead of acting as if we are in LIST page.
* Fix PS Particles having Atmos color shades (Blueish) on IR/Gray image
* Fix a bug where SOI would get moved from the HUD because a new flight joined in (HUD exist only for the player and apparently setting SOI to something else, invalidated it, so this fix is a protection to not touch HUD SOI state if it's not the player setting it)
* Fix a messed up "a" font on the smaller MFD font for SPICE MFD target name
* Editor: await threadpool work before exiting winmain (#6798)
* Fix AGR radar in Visual modes showing wrong beam elevation
* Link16: Expands logic for C2 units when sending J3 messages; If AWACS not towards station or on-station, J3 messages not active. (#6795)
* Fix a bug where AG radar ranging was showing "F" on the HUD for the range even if the radar was in Override mode.
* Fix slewing MARK HUD in AG mode caused the SPI to slew as well.
* Make sure Laser stop firing if the conditions aren't appropriate for firing laser. Fix a bug on the way that laser kept firing with CCIP 30 seconds latching and moving the pod to StandBy mode.
* Fix TGP in CCIP mode to show the pipper position as it is in the HUD, and not the impact point