To convert your textures to DDS, you can use
⚠️ The NVIDIA Tools do not export some DDS headers correctly and should not be used.
The DDS formats are as follows:
Texture | DDS Format | Texconv Command (Windows) |
---|---|---|
Albedo | BC7 SRGB | texconv.exe -nologo -y -f BC7_UNORM_SRGB -srgb -o <output directory> <input file> |
ARMW | BC7 Linear | texconv.exe -nologo -y -f BC7_UNORM -o <output directory> <input file> |
Normal | BS5 Linear | texconv.exe -nologo -y -f BC5_UNORM -o <output directory> <input file> |
Emissive | BC7 Linear | texconv.exe -nologo -y -f BC7_UNORM -o <output directory> <input file> |
If you want to check the format of the generated DDS file, use Texdiag. texdiag info <filename>
will provide all information you need.
Don’t forget to create an MTL/MTI file, you can find the details in the BMS Blender Plugin manual.
A tutorial how to create the custom skins can be found here: